These tabs, working from top to bottom, allow you to add new widgets to the app, access the widgets already included in it, define the data used by the app, and set an app theme. To the left of the canvas is the sidebar, a panel whose contents depends on which of the four tabs on the very left side of the window is selected. The largest panel, in the middle, shows your app in a sort of design view referred to as the canvas. But let's break down the most important aspects of the interface. Where Instant Apps are designed to get an app up and running quickly by walking through a short set of numbered steps, Experience Builder is much more open-ended and can appear overwhelming at first. Feel free to go through the short tour of how Experience Builder works, or click Skip.Click the Create button associated with the Foldable template.A number of templates could work here let's go with Foldable. Note that you can hover over these wireframes to get a description of the template or click the Preview buttons to get a better idea of the template's layout. Each one is shown in wireframe form to give you a quick preview of its widget layout. You'll be presented with several templates to use as a starting point. Re-open your Buildings map using the current Map Viewer, click Create app, then Experience Builder.Let's walk through creating a similar app on that platform. 1.2.3 Creating an App with the Experience BuilderĪs we saw with the Map Viewer and configurable app templates, there is also a newer technology for building apps from scratch - Experience Builder.
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